class_name PlayerResource
extends Resource

@export var full_name : String
@export var skin_color : Player.SkinColor
@export var role : Player.Role
@export var speed : float
@export var power : float

func _init(player_name:String, player_skin:Player.SkinColor,player_color:Player.Role,player_speed:float,player_power:float) -> void:
	full_name = player_name
	skin_color = player_skin
	role = player_color
	speed = player_speed
	power = player_power
	
